Gia Dreams – Migration

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IndieDev Blog

Aug-01 – Aug-31

Well it has been a long month, much work has been put into the main project “Elements of Alma: Shades of Tragedy”. With the Demo now officially being released and up for play: Demo.  With the project finally demo ready, the attention has been turned to fill the short story RPG/Adventure/Tactics game with more side options for the player so that they are not forced to only play through the main story and finish it in roughly 5 hours.

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“The Current Title Screen Logo”

The project has also seen an increase in the level cap, which by release might also see a second increase. With balancing enemies and the given “Talents” becoming more polish over time, there has been more room to allow stronger foes to face. Also gives the chance to create: Hard/Extreme – Battle Zona’s. Giving each a new boss base on the challenge level.

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“The previous Level Cap was Level 20”

While focusing on the side content now, the “Advanced Talents” that can be learned by the characters have been changed, as far as the means of learning them. There will no longer be a need to grind for the higher tier “Talent Runes” they are likely to be eliminated, until further notice they still will be in play for the game. Since the way for learning the “Advanced Talents” has changed, the “Advanced Vocations” are now officially no longer in play, nor mandatory. The role they now play, is similar to that of a container. You will see “Paladin”, but it is not needed for you to switch your Vocation to Paladin to use or learn Paladin Talents. Once you’ve completed the Side Story that will unlock the Advanced Talents for you, you’ll be free to use your “Runes” to learn them. The Side Story quest are extensions, based around a specific characters personal story. As you take part in the stories, you will have a better understanding of that characters persona and how they carry themselves as an Elite Court Member (ECM).

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“Preview of Arudo Mut: Soulist Side story and more”

Crafting? At this point it is not certain if crafting will be implemented in this installment of the series. With the game being as short and pretty face pace as it is, there is already a small gear grind. I see little reason to put the player through the means of grinding to gather materials to now craft the many different sets of equipment that are in the game. The given system already allows for common, “Weapons, Armor, and Artifacts” to be infused with enhancements. So rather than crafting different items. The player can buy multiple’s of the same item. Infuse it with “Ore” or “Branding” to not only change it’s name, but stats and properties. Since gear swapping is allowed in combat that makes it more useful having more than one of the same weapon, also allows the player to customize their inventory items to how they see fit. Perhaps you want to customize a really nice staff for the healer. Staff 1 has Enhancements to healing out put, but perhaps you don’t need the healer to actually heal and would prefer them to go on the offense. That is when Staff 2 can have 1 or multiple enhancements to it, increasing the Magical Offense.

While on the list of changes, Battle Zona’s are  now going be created in “Block/Room” format to help with the players progression when entering one. With the first of the Battle Zona’s to experience this change.  It would the first Battle Zona accessibleto the player: “The Howling Forest”. This allows for the player to even have to locate a “Safe” area. For saving and healing, since there will now be healing springs added to the Battle Zona’s.

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“The Howling Forest Level 1 Battle Zona”

 

With the prequel chapter almost done, i feel happy to introduce the first official main story arc of the series. Book One: The Soul Bearers.Elements of Alma_The SoulBearersLogo01

“Temporary Title Screen/Logo”

The story that continues, and grows with the player. With feeling as “Shades of Tragedy” is ready soon to make it’s release. I felt it time to get a bit of a start with the first Book. Considering it follows after the effects left behind from the prequel. It seem just about right as one closed to open the next. As the story takes place a decent 13 years later after what will be reference to as the “Coming”. You start the story introduce to two siblings, a son and daughter of Martello Sagras. One of the previous story main characters, who part took in the events of the war with the southern nation of  Uhdaga. As the two siblings come across a rare event that might have lingering ties to the events that pass 13 years ago. Their begins setting them off from home, as their father and other allies, have grown far to old to continue their quest for uncovering the truths of what took place. With their ambitions high, to become more than regular day in and out troops of the Rim Military group Martello had started after the fall of the Axandrum Elite Court. They saw this chance as their light at the end of the tunnel, and ready to see it through.

 

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